We are gonna use it as a starting point.ĥ. Load another one time the object (necklace) in the scene, without any rigging. The property that is at 100% with the gray letters is the pJCMCollarUp_50_L, if you check in the label). (If you don’t know how to see the JCM that is active, select the necklace in the scene menu, go to the Parameters Tab and select Hidden -you have to be in the edit mode. If we are going to bend the Left Collar of the Genesis 3 at 50 degrees, the ‘ pJCMCollarUp_50_L‘ will fired up and the necklace will be distorted. In this stage I am gonna use Transfer Utility (Edit/Figure/Transfer utility) to transfer the necessary rigging from the G3 figure to the figure.ģ. First of all we need to have the object (necklace) in the scene. In my first example I am gonna use a necklace on a Genesis 3 Figure and I will show you how to make the two pJCMs that are needed for the left and right collar movement.ġ. Can this could be done? Yes! Lets see the next examples and show you the necessary steps ( you can find a video tutorial at the end of the article): Lets say that you have a prop that fire up a JCM for the left side of a figure and you want to make the exact mirrored morph for the right side of the figure, when the corresponding right JCM is fired up. I made some alterations as it makes it a little easier for me that way. I follow a workflow as Zev0 described it here in DAZ forums. Target Item retains the name of the Source Item, replacing it.įit to Source Figure - Target Item will fit to the Source Item after the transfer is completed.Īpply Smoothing Modifier - Target Item will have the smoothing modifier applied after transfer is complete.Ĭontent Type - Defines what type of content the Target Item is.This tutorial is addressed to DAZ’s PA’s or other content creators for DAZ Studio and you have to know some basic things about making wearable s for DAZ’s figures to follow up! This is a tutorial for advance level! In this tutorial I am gonna show you how to make symmetrical pJCMs for DAZ Studio, using ZBrush. Replace Source with Target - Removes the Source Item, replacing it with the Target Item. Reverse Source Shape from Target - If using a different shape for projection other than the default shape, this option will reverse the Source Shape from the Target Item, resulting in the clothing fitting back to the default Source Shape. Projection Template Morphs - (Morph Targets - Extended Options) Transfers the Projection Template morphs to Target Item. Source Morphs - (Morph Targets - Extended Options) Transfers Source Item morphs to Target Item Respect Hidden Facets on Target -(Weight Maps - Extended Options) Retains Hidden Facets after transfer. Remove Unused Bones - (Weight Maps - Extended Options) Removes bones with no weight values from Target Item after transfer. (The Left and Right Thigh Groups as an example) Smart Left/Right Filtering - Assists in keeping Left/Right projected areas from crossing the center line. Use Near Vertices - an optional projection algorithm. In some situations using projection templates will give better results than projecting from the source figure alone.Īdvanced Options Found in the Transfer Utility Projection Template - A specially made item that has weight mapping adjusted, or morphs added, for certain items such as hair, dresses, or pants. Choices are Default, Current, Morph or Clone.Ĭlone Shapes - A morph that has been designated a Modifier/Clone in the Presentation Editor. Item Shape - The shape you are projecting from. Target Item - The item in the scene you wish to paste to. Source Item - The item in the scene you wish to copy from. The Transfer Utility also contains additional options to transfer UV coordinates, Morph targets, Weight and Selection Maps, and Face and Region Groups.ĭefinition of Basic Options Found in the Transfer Utility: It is used for creating clothing for TriAx™ figures. The Transfer Utility allows the user to transfer a source figure's rigging over to an un-rigged target item in the scene.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |